Interacting with Objects Around You Here are a few examples of the sorts of thing you can do in tandem with your Movement and action: draw or sheathe a sword open or close a door withdraw a potion from your Backpack pick up a dropped.
Casting a Spell is, therefore, not necessarily an action.
Many Monsters have Action Options of their own in their stat blocks.
The GM can decide the order if the tie is between a monster and a player character.The order of turns is determined at the beginning of a combat encounter, when everyone rolls.Thunder : A concussive burst of sound, such as the effect of the Thunderwave spell, deals thunder damage.Every foot of Movement in difficult terrain costs 1 extra foot.The GM ranks the combatants in order from the one with the highest Dexterity check total to the one with the lowest.Flying Movement Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of Falling.Bearing a rider puts no restrictions on the Actions the mount can take, and it moves and acts as it wishes.When you Attack a target that you cant see, you have disadvantage on the Attack roll.If you want to interact with a second object, you need to use your action.Range monopol slots You can make Ranged Attacks only against Targets within a specified range.This is called a critical hit.Instead of Making an Attack roll, you make a Strength (Athletics) check contested by the targets Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).If The D20 roll for an Attack is a 1, the Attack misses regardless of any modifiers or the targets.On your third success, you become stable (see below).For example, if a spell grants you 12 Temporary Hit Points when you already have 10, you can have 12 or 10, not.On your third failure, you die.The first entry is the weapon type.It might flee from combat, rush to Attack and devour a badly injured foe, or otherwise act against your wishes.Also, Thrown weapons use the same attribute you would use if you were using it as a melee weapon - so Strength unless it has the Finesse property, in which case you can choose to use Dexterity instead.When a monster makes an Attack roll, it uses whatever modifier is provided in its stat block.The Damage Types follow, with examples to help a GM assign a damage type to a new effect.
Your Attack roll has disadvantage when your target is beyond normal range, and you cant Attack a target beyond the long range.
For example, if you have a speed of 30 and a flying speed of 60 because a Wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
A round represents about 6 seconds in the game world.