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Black is minimum intensity, no specular highlight.
Value ranges from 0 to 999.
Required tools Nifskope : latest NifSkope version.M/ skyrim /mods/64976 About this mod.Object Space normal maps can be moved, but wow spires of arak bonus objectives horde the vertices of the mesh cannot be deformed or the shading is wrong.Object space normals are best for things that can move, but not deform, like swords, shields, doors, etc.Wählen, Einzahlen, Spielen und Gewinnen!The normal map, very similar to a bump map, will add the illusion of depth to the mesh.The tangent space normal maps alpha channel will be ignored in the Skyrim game engine for transparency and instead, the intensity of the the different greyscale levels will determine how bright (specularity) that part of the mesh will be in game.BSLightingShaderProperty Glossiness, glossiness is the width of the specular highlight 10 is a wide specular highlight 50 is a thinner specular highlight 100 is an even thinner specular highlight.skyrim -save- slots -mod, company.The shader will then use the violet levels to determine the light levels for the texture, bending it if you wish, giving you what looks like height and depth details to the mesh.Bethesda uses DXT5 in all tangent space normal maps that I have observed.150 - The gore that covers a decapitated head neck 230 - Neck, where 130 and this meets is the decapitation point of the neck._msn : Model Space Normal Map Does not have a specular alpha, slsf1_Specular must be false.White is maximum intensity.
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