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Volkswagen Golf, 770 st.Den största skillnaden är att varvräknaren förstås är borta, ersatt av en mätare för hur mycket el som används för stunden, och hur mycket kraft det finns kvar i batteriet visas både digitalt och i form av beräknad återstående räckvidd.Smidig att köra, komfortabel, rymlig


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Update notice: since current version introduces skill three changes, you need to use cleardevelop console command in game to reset the tree.
The mod requires Unification Patch (UPatch) installed to compile properly.Full changelist is available in the readme.There also is an issue with monster hunt trophies giving you useless and repetitive bonuses.On top of that there's loot system that generates rare and expensive ingredients like dimeritium plate inside a regular crate in some poor man's house.Starting from another overhaul mod is not recommended, especially if the mod changes skill tree and/or experience curve - this will result in broken skills and leveling.Wolfmark for min man spelar bort alla pengar Generic Merchants Fix.How damage is calculated affects all the other combat related gameplay aspects: from weapons and armors to skills and bonuses.The mod makes several adjustments to improve this system: - merchant price modifiers were changed, so items no longer have 400 extra charge; - loot tables were completely reworked to not have rare and expensive ingredients or magical items everywhere - they can still.delamer for his ideas, cooking recipes and testing.Non-aimed crossbow shots also suffer from 50 attack power penalty same as bombs, headshots go through armor and have additional 50 critical hit chance.Starting from existing vanilla save is possible, but some of your equipment might get weird stats after installing the mod (newly found/crafted equipment will have proper stats).Your very own difficulty mode In vanilla difficulty modes differ by AI bonuses to health and damage and by quest and combat experience bonuses/penalties, AI combat behavior is the same on all difficulties.Mod customization options Enemy scaling, damage and health, quest levels, experience and some other options are available from the menu: - Auto-leveling: * disabled - default mod behavior - no changes to vanilla levels; * upscale - upscale lower level enemies to match current player.In the mod both quest and combat experience were completely reworked (see above so vanilla bonuses/penalties no longer exist.Fixed experience for quests and combat: removes default mod behavior of adjusting exp for higher/lower level quests and monsters, makes all quest and combat exp fixed.For example, setting -0.2 for quest exp modifier will result in 20 less experience from quests and setting.2 will result in 20 more experience.Food types were reworked and separate "well hydrated" effect was restored, so you can drink and eat at the same time again.If you have any other mods installed, use Script Merger to find and resolve conflicts.ViNT1369 for playtesting the beta.Vanilla game has lots and lots of gameplay issues: skills not working as intended or not working at all, descriptions being wrong, decoctions not doing what they're supposed to do, quest levels and experience being weirdly distributed, etc.
Preparations for even more challenge (use Script Merger, don't merge bundled xml files).




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